Wednesday, October 14, 2026

What the Rest of Music Is Catching Up To

Three stories crossed my feed this week, and none of them were about percussion ambient — but all three kept bumping into the same question I think about every time I sit down with a gong and a looper: what's actually telling the story in a piece of music, and what's just holding it up.

Jean-Michel Jarre announced a 50th-anniversary edition of Oxygène this week — remastered from the original tapes, and for the first time ever, mixed in Dolby Atmos. Half a century later, a record built almost entirely on drone and tone, with barely a beat in sight, is getting rebuilt for a format designed for space and depth. That's not a coincidence worth skipping past. Oxygène never needed a backbeat to be hypnotic — it needed room. That's the same bet percussion ambient makes: the drone is scaffolding, not the point, and the right spatial treatment can make scaffolding disappear so the actual melody — mine just happens to come from bells and mallets instead of a synth — gets the whole room to move through.

Meanwhile, over in the drum world, The UK Drum Show is a few weeks out from its Liverpool dates (Oct 24–25), and the exhibitor list is still filling in day by day — Medeli confirmed its debut this week with a new run of mesh-head kits, right behind Swiss Drum World signing on. It's a good snapshot of where the percussion industry's attention sits right now: kits, pads, practice tools, all built around keeping time. Worth naming, because it's exactly the gap this project lives in. Almost nothing at a show like that is built for an instrument that's supposed to carry a chord change. The bells and gongs I lean on barely get a booth, and that's fine — it just means the melodic side of percussion is still mostly unclaimed territory.

And then there's Google, who announced this week that its Flow Music tool now lets you describe an audio plugin in plain English and export it as a working VST3/AU — no code required. It's a genuinely wild capability, and I'll probably end up using something like it to shape the drone layer sitting under a track. But it's also a useful line to notice: the AI can build the atmosphere. It cannot hit a gong. The actual story in a percussion ambient piece still has to come from a real hand on a real surface — the tool just gets to decide how much room that hit has to live in afterward.

Three completely different corners of music, all circling the same idea this week: the backbone and the voice are not the same thing, and it's worth knowing which one you're building.

Ancient rhythms. Future landscapes. One continuous journey.

— Old Drummer (vgmrmojo)

Sources: Synthtopia – Jarre Oxygène 50th Anniversary · The UK Drum Show – Medeli debut · The UK Drum Show – Swiss Drum World · Google Blog – Flow Music plugin creation

Tuesday, August 19, 2025

 


Wood, Skin, Metal: What a Marimba Competition Taught Me About My Own Mix

A quick note: I used AI to help research the news hook and draft this post, then edited it into my own words and voice. The ideas, the music, and the opinions are mine — the first draft wasn't.

I wasn't looking for inspiration this week. I was just scrolling through percussion world news the way I do most Mondays, half out of habit, half because you never know when something's going to click. And then I saw it: a new piece that just premiered at the TROMP International Percussion Competition in Eindhoven, written by composer Malika Kishino, called Holz, Fell, Metall — German for "Wood, Skin, Metal." It was performed by the competition's winner, HuiChi Li, with an ensemble and a conductor, in front of thousands of people in a concert hall.

I've never written anything for a concert hall. But I read that title and thought: that's my record collection. That's the whole argument I've been having with myself in Ableton for the last however-many years.

Here's the thing about percussion that almost nobody outside the drum world thinks about: it's not one instrument family, it's at least three, and they don't behave the same way. Wood is percussive but resonant — a marimba bar rings, it has pitch, it can carry a melodic line the same way a cello can. Metal is the same story but longer — a gong or a set of bells doesn't just hit and decay, it blooms, it has harmonic content you can build a chord progression out of if you're patient. And skin — a drumhead, a frame drum — is different in kind. It's mostly unpitched. It doesn't tell you where you are harmonically. It tells you where you are rhythmically, and then it gets out of the way.

Most ambient music doesn't have this argument at all, because most ambient music doesn't really have percussion in it — or if it does, percussion gets stuffed into the "skin" role by default. A quiet pulse, something to keep time, sitting politely under a pad while the synths do the actual storytelling. That's a totally legitimate way to make ambient music. It's just not the way I make it.

Percussion ambient flips the hierarchy. The pitched percussion, the bells and mallets and gongs and chimes, that's not texture. That's the melody. That's the harmony. That's the thing the listener's ear is actually supposed to follow across eight minutes. The drone underneath isn't the point, it's the ground the melody stands on — scaffolding, not subject. And the unpitched stuff, the stuff that would normally be "the beat" in any other genre, gets demoted to connective tissue. It's glue between phrases. Nobody in my mix gets to just be the rhythm section, because nobody is only keeping time. Everybody's either telling the story or holding up the person who is.

That's not a metaphor I invented to sound clever. It's a practical description of how I build a session. When I'm extending a bell or chime line in Ableton, I'm usually working with MIDI or audio I can stretch in place, because that's a line I want to breathe and evolve continuously — it's carrying the plot. When I need to loop a rhythmic element to fill time, I know I'm going to end up tiling duplicated clips across the arrangement, because that's not something that needs to grow or develop, it just needs to be present and steady under everything else. The tool is already telling me which role an element is playing before I've consciously decided it.

Seeing Kishino's piece title land on a concert hall program didn't teach me anything I didn't already know in my hands. But it did something maybe more useful — it gave me language for it. Wood, skin, metal isn't just a materials list, it's a hierarchy of narrative responsibility, and apparently composers writing for actual mallet virtuosos in the Netherlands are thinking about the exact same split I'm thinking about alone in a room with Live 12 open. That's a good feeling. It means the idea isn't just mine, it's just underexplored in the genre I happen to be working in.

Ancient rhythms. Future landscapes. One continuous journey. That's the tagline I've been using for a while now, and it's never felt more literal than it did reading about a 35-minute piece that split an orchestra into the same three families a thousand-year-old drum tradition already knew by instinct. Old Drummer's whole project is building journeys between ancient wisdom and distant futures — and it turns out the wisdom part was never really about rhythm at all. It was about knowing which instrument in the room is allowed to tell the story.

— vgmrmojo



Three stories crossed my feed this week, and none of them were about percussion ambient — but all three kept bumping into the same question ...